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Post by Halenite on Feb 8, 2007 15:51:24 GMT -5
Unlike magic attacks, physical attacks have no element, but they do still have effects.
undodgeable- cannot be dodged
unblockable- cannot be blocked
hit all- hits all opponents
multi-target: can hit up to X opponents (not hit all)
immoble: Melee attacks deal 1/2 damage for 2 turns (NOTE: cannot be inflicted with immoble for 6 turns after Immoble wears off)
Landlock: Melee attacks cannot be used for 1 turn (cannot be landlocked for 5 turns after landlock wears off)
Throw: Weapon Thrown at enemy to deal 150% damage, but attacks with said weapon cannot be used until it is Reclaimed
Charge: Weapon does 200% damage however takes one extra attack to perform. (cannot be used for 3 turns after performed)
Reclaim: attacks marked wit this 70% damage but Reclaim a thrown weapon. Reclaim works regardless of the damage being inflicted or not, and Automaticaly moves you to the front row
DOT (Damage over Time): Attacks marked with this do 120% damage but are done over 3 turns. (cannot be inflicted with DOT for 3 turns after DOT has worn off)
ADDING EFFECTS WILL DECREASE DAMAGE BY 10 PER EFFECT
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Post by taika on Feb 9, 2007 1:47:27 GMT -5
What about hits up to a certain number of opponents...
ie: my multi shot hits up to 3 opponents but no more than that...
And my immobile one too...
If you'll notice Im trying to make a distinction between melee attacks and ranged attacks...
Kinda like how I did way back in the other FF RPG where when Taika was in the air she wasnt meleeable but she was rangeable.
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Post by Halenite on Feb 9, 2007 7:47:18 GMT -5
so with immoble, implying melee attacks can't be used but range can?
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